Friends, New and Old
The party awoken the next day to find a new arrival; Eric, the second son of a noble family. Eric grew up idealizing the combat skills of his older brother and father, both accomplished knights of the realm. However, his lot was trained to be a priest by his tutor, a who served the God of Knowledge Ioun; the priest had traveled with Eric’s mother from her native land, and when Orcs cutdown Eric’s family, spirited the lad away.
After many long years, Eric’s tutor died, leaving him to seek out Telemon as his master’s last request.
As the group caught Eric to speed about the nature of their quest, Valorie spoke to the sage about the location of her brother, Finn. the lad had gone missing during the raid on the village; of her family, Valorie had believed she was the only one alive. She had a dream, and an unshakable belief that he was alive. Telemon agreed to use his ritual magic to try and find information for the boy.
It was then that Matteo found the rest of the party after his delay returning the injured Baker to the refugee camp.
Matteo and Telemon shared an embrace. Telemon told the ranger and his friends that when the castle was besieged, the king had given the Amulet of Honor to one of his knights. The warrior had ventured forth in to the mountains, looking for a way to learn how to use the amulet to hopefully avenge the king. Kuros, the knight, had learned from Telemon that there were ruins of an ancient race that had taught Rema about the worship of Erathis.
Not knowing the fate of the knight, but knowing the amulet must be found to keep it from Dolthan’s clutches, the party set out.
Along the way, the party was ambushed by goblins, that were using ravens to scout. The party detected the ambush and turned it against the goblins.
Carric, with a heavy heart, even tried to slay the ravens; death was better than Dolthan’s corruption. But the agony of his decision to hurt a natural creature caused his aim to fail.
The goblins, however, had no protection from the adventurer’s wrath. Eric lashed about with his axe while standing astride a boulder that the goblin’s had dropped on the party. Carric and Dylan used fire, plant, and holy light to smite their foes, while Grimm, Matteo, and Valorie struck hard and fast.
In the aftermath, they found a letter from someone named Rook, offering the goblins gold and more in exchange for the death of the party.
Fearing that Dolthan was using his carrion birds and their grisly prizes for some ritual to gain knowledge, the party pierced the eyes of their slain foes. Messy work, but essential to blind the ravens’ lord.
The party found the ruins that Kuros had ventured to. Built at a low point in the mountains, the ruins had a wall around them, and a temple in the back built in to the mountains.
They entered, and began to investigate. Dylan investigated monoliths by the entrance, while Carric and Matteo peered through the ruin building. Seeing bobbing, shifting, skulking shadows, the two pushed a little further. Carric’s knowledge of nature helped him identify the creatures; kobolds.
Eric and Dylan were able to determine that these ruins couldn’t be made by kobolds. Pressing further but not engaging, Valorie, Eric, and Dylan found the temple and examined a great dragon with Erathis’s symbol. The three, with different backgrounds of religion and lore, were able to determine that the natives must have revered dragons, and worshipped Erathis in the form of a great marble dragon.
Unable to read the writing, but aware of kobold traps, the group went in to the temple.
Keen eyes of Carric, Matteo, and Dylan revealed that the kobolds had placed may bear traps and dug holes, and covered them with salvaged rugs, carpets, and furs. The party engaged a trio of temple guards, when the guards attacked them first. Eric slew the aggressor, and the party was able to disable the rest without permanent harm.
Catching their breath and weaving through the traps, they found a great door; pushing it in lead them in to a lair of the kobold leader and his templar. Hefting white dragon scales as shields, the dragonshields attacked the group, while Eric flew over the battlefield in a burst of light to cut off the limb of the wymrpriest.
Magic clashed through the fight; Carric summoned a giant frog that almost ate a kobold, and the rest pulled their punches to avoid killing.
Tossing the disable kobolds outside of the room and shutting the door, they healed the leader enough to find out that he was not going to be easy to dealt with.
Kept so far away from the rest of his tribe, with a greater amount of food and wealth, it seemed that the priest had been using the other kobolds to gather wealth for him.
With the kobold trapped and in no danger of death, the party rested.
The Ice Cave
When the party awoke the next morning, they did some puttering. Looking through books, eating, and so on. Eric and Dylan studied a book of history Telemon gave them, discovering census records that mentioned, among other things, Valorie and her younger brother Finn.
Once they had taken care of the necessities and were ready to proceed, the party explored the cave dug in to the back of the temple; the wind coming from it was ice cold, and the way the kobolds acted towards it suggested it had some special significance. The group agreed that in order to secure the city, they would need to investigate the cave for danger.
When they reached the end of the cave, they found a great cave, home to a dragon. The party hid, but the dragon returned, and sensed them. Seeing Valorie’s sword sticking outside of her hiding spot, it roared at her. The warrior cleric roared back, charging to attack; the dragon, in response, trampled her.
The battle was brutal, but quick. Matteo poured arrow after arrow in a tight cluster on the flank of the dragon, while Eric scored a powerful hit on the front. Carric and Dylan used their respective powers to hinder the dragon, as Grimm kept it distracted by striking at its wings and sides. Valorie lent Kord’s strength to the group as she struck. While the freezing breath and terrible claws brought down Grimm and Valorie, the party succeeded.
Although not before the dragon’s slaves, kobolds with frozen blue skin, could try to come to their master’s rescue. The dragon ate one of them, regaining strength, an action which infuriated Dylan. In a moment of clarity, the invoker began to understand the draconic language.
When the dragon was slain, the party did not attack the kobolds; instead, they reasoned with them. Taking what treasure was immediately useful, they returned to the ruined city.
The Kobold Trial
Finding out of the conditions, and the way the wyrmpriest had sold his people in to slavery against the frost dragon, the party guided the kobold villagers in to trying their wyrmpriest for his exploitation and murder. Dylan pronounced the wyrmpriest guilty after a lengthy debate, and it was the leader of the kobold slaves that carried out the sentence.
h3.Back to Telemon
Leaving the kobolds to work out their new structure, the party left in peace and friendship, returning to Telemon. They discussed the amulet, and their plans.
The sage had determined that Finn might be located at a slave camp on the border of the foothills. This information, combined with the burning desire to cast out Dolthan and his ilk, lead the group to concoct a plan to raid the slave camps and to liberate the citizens there, to begin forming a militia. They hoped that the kobolds would take in those too old, young, or weak to fight.
With that, they set out again.